

Armored zombies are no longer killed by flames.Fixed an issue with the Builder: The Call Is Answered mission, in which some enclaves would flee the player’s home site.Fixed an issue with the Warlord: The Informant mission, which was not counting vehicle kills.Fixed many cases where critical NPCs would not show up for missions (or in one case, would attack you for no reason).Fixed an issue where some missions would provide deceptively large piles of resources.Extended the new resource-counting prompt for depositing rucksacks in the generic Storage facility to apply to specialized Storage facilities as well.Fixed a case where the old Rally Point bases could still be claimed.Fixed collision on the Sniper Tower to allow it to be scaled.Fixed an issue where weapons would be repaired for free.Fixed an issue where facilities would sometimes stop building when the main menu was opened.Characters from other enclaves will no longer receive the large-scale death-banner treatment when they die.Exiles should now always count towards exile-related achievements.Skilled characters will now sometimes provide the community with new free items in place of the “resource loss” events.IE, they binged on a bunch of food, but at least it made them feel better.

Characters who incur “resource loss” events because of low morale will now receive a temporary morale benefit for doing so.If you recruit carefully and keep everyone happy, then random resource losses should be a thing of the past. Random “resource loss” events are now dependent on morale and traits.Fixed a handful of buildings that were inaccessible due to collision.Removed some locks and crashes associated with pop-up boxes.Removed an apparent soft-lock caused by the death of a leader.Fixed an exploit involving buying and selling stackable items with traders to earn massive amounts of Influence.Your enthusiasm keeps us going in our plans for continued support for State of Decay 2! Meeting the people who are playing our game is the best part of this job, and we were thrilled to see how many of you showed up to play the Daybreak demo. It also includes a wealth of new weapons and equipment useful both in Daybreak and in your home community.Īnd last but not least: A great big thanks from all of us at Undead Labs for the hordes of fans that came out to support us at Gamescom and PAX West. (We’re especially excited about items 1-3 under “Characters and Communities,” and we think many of you will agree!)ĭon’t forget to check in again one week from today, because this brand-new game mode goes on sale on September 12! Daybreak is a session-based co-op game mode for State of Decay 2. To pave the way for the upcoming Daybreak Pack, we’re unleashing a batch of quality-of-life fixes that will improve your gameplay experience.
